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PSD Format - how to read compressed data from Image Data Section?

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Has anybody tried to read ZIP-compressed data from the Image Data section in PSD file format? I tried to read data compressed with predication as well as without prediction, but had no success - the inflating function returns no error, but the image is corrupt. I used different versions of ZLib to decompress the data - none of them worked. If you have any experience in this area and are ready to help, it will be much appreciated!
Thank you in advance,
Anatoly

Creating halftone patterns with shapes other than the existing shapes like circle, line, and square?

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Does anyone know of a way to create your own custom halftone pattern in Photoshop?

e.g. When converting to a bitmap you get the option of dot/line etc but you can't choose any custom shapes (I want to use an asterisk). You can use a pattern but it doesn't produce the same effect.

Does anyone know of a way to do this or have any links to tutorials?

Plugin with "NO VERSION"

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I wrote an automation plugin and works fine. But, when look the System Info (Help | System Info), my plugin shows "NO VERSION". Can someone tell me how to specify a version.

 

Thanks

 

Bill

Where to find .abr (brushes) file format specification

Possible?: Photoshop->PlugIn->C# Application->PlugIn->Photoshop

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Is ittheoreticallypossible fora filterto pass the image from Photoshop toaC#program, the program makes some changes and passes the new image back to thefilterand the filter passes itbacktoPhotoshop?

how to use old 8bf filter in photoshop cc2015

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how to use old 8bf filter in photoshop cc2015

PS CC 2015.1.2 Extensions not working or installing

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Hi, I subscribe to the CC photography pack and keep everything up to date. I want to install an addon called Adobe Paper Textures Pro  [and others]. I go to the Adobe add ons site, either direct or via the link in PS, I make sure I'm signed in, creative cloud app is running and file syncing is on. I click on the install button and get the green tick telling me it is acquired. If I click view my add ons, it is listed and I'm told "You can locate the panel under the Window > Extensions menu from within Adobe Photoshop CC and CC 2014."

 

I start PS, click window>extensions but there is never anything there except the 3 items that are always there Adobe colour themes, recent files and OnOne. No matter how many times I try, it will not appear, Creative cloud app never shows any response and this happens with any add on.

 

What am I missing?

 

Thanks in anticipation, Neil.

 

Sysinfo is below if needed.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Adobe Photoshop Version: 2015.1.2 20160113.r.355 2016/01/13:23:59:59 CL 1059143  x64

Operating System: Windows 10 64-bit

Version: 10 or greater

System architecture: Intel CPU Family:6, Model:12, Stepping:3 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2

Physical processor count: 4

Processor speed: 3200 MHz

Built-in memory: 16333 MB

Free memory: 11344 MB

Memory available to Photoshop: 14521 MB

Memory used by Photoshop: 63 %

Modifier Palette: Enabled.

Design Space: Enabled.

Artboards: Enabled.

3D Multitone Printing: Disabled.

Highbeam: Enabled.

Image tile size: 1024K

Image cache levels: 4

Font Preview: Medium

TextComposer: Latin

Display: 1

Display Bounds: top=0, left=0, bottom=1200, right=1920

OpenGL Drawing: Enabled.

OpenGL Allow Old GPUs: Not Detected.

OpenGL Drawing Mode: Advanced

OpenGL Allow Normal Mode: True.

OpenGL Allow Advanced Mode: True.

AIFCoreInitialized=1

AIFOGLInitialized=1

OGLContextCreated=1

NumGLGPUs=1

glgpu[0].GLVersion="3.0"

glgpu[0].IsIntegratedGLGPU=0

glgpu[0].GLMemoryMB=2048

glgpu[0].GLName="NVIDIA GeForce GTX 960"

glgpu[0].GLVendor="NVIDIA Corporation"

glgpu[0].GLVendorID=4318

glgpu[0].GLDriverVersion="10.18.13.5891"

glgpu[0].GLRectTextureSize=16384

glgpu[0].GLRenderer="GeForce GTX 960/PCIe/SSE2"

glgpu[0].GLRendererID=5121

glgpu[0].HasGLNPOTSupport=1

glgpu[0].GLDriver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um ,nvwgf2um,nvwgf2um"

glgpu[0].GLDriverDate="20151105000000.000000-000"

glgpu[0].CanCompileProgramGLSL=1

glgpu[0].GLFrameBufferOK=1

glgpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.50 NVIDIA"

glgpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[6553 6]

glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]

glgpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]

glgpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]

glgpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]

glgpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]

glgpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]

glgpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[4096]

glgpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]

glgpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]

glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1

glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1

glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1

glgpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1

glgpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1

glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1

glgpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1

glgpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1

glgpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1

glgpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1

License Type: Subscription

Serial number: 96040472626318935125

Application folder: C:\Program Files\Adobe\Adobe Photoshop CC 2015\

Temporary file path: C:\Users\Neil\AppData\Local\Temp\

Photoshop scratch has async I/O enabled

Scratch volume(s):

  Startup, 232.1G, 107.5G free

Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\Plug-Ins\

Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC 2015\Plug-ins\

 

 

Installed components:

   A3DLIBS.dll   A3DLIB Dynamic Link Library   9.2.0.112  

   ACE.dll   ACE 2015/09/09-18:52:48   79.567158   79.567158

   AdbePM.dll   PatchMatch 0000/00/00-00:00:00   1.   1.

   AdobeLinguistic.dll   Adobe Linguisitc Library   9.0.0  

   AdobeOwl.dll   Adobe Owl   5.2.9  

   AdobePDFL.dll   PDFL 2015/09/12-01:10:45   79.156620   79.156620

   AdobePIP.dll   Adobe Product Improvement Program   7.3.1.70  

   AdobeSVGAGM.dll   AdobeSVGAGM   79.566705   79.566705

   AdobeXMP.dll   Adobe XMP Core 2015/09/10-01:10:20   79.158325   79.158325

   AdobeXMPFiles.dll   Adobe XMP Files 2015/09/10-01:10:20   79.158325   79.158325

   AdobeXMPScript.dll   Adobe XMP Script 2015/09/10-01:10:20   79.158325   79.158325

   adobe_caps.dll   Adobe CAPS   9,0,0,28  

   AGM.dll   AGM 2015/09/09-18:52:48   79.567158   79.567158

   ahclient.dll    AdobeHelp Dynamic Link Library   2.0.0.2  

   AIDE.dll   AIDE 2015/10/15-11:58:31   79.568000   79.568000

   amtlib.dll   AMTLib (64 Bit)   9.0.0.89BuildVersion: 9.0; BuildDate: Tue Aug 25 2015 7:30:38)   1.000000

   ARE.dll   ARE 2015/09/09-18:52:48   79.567158   79.567158

   AXE8SharedExpat.dll   AXE8SharedExpat 2015/03/13-23:40:54   79.562390   79.562390

   AXEDOMCore.dll   AXEDOMCore 2015/03/13-23:40:54   79.562390   79.562390

   Bib.dll   BIB 2015/09/09-18:52:48   79.567158   79.567158

   BIBUtils.dll   BIBUtils 2015/09/09-18:52:48   79.567158   79.567158

   boost_date_time.dll   photoshopdva   8.0.0  

   boost_signals.dll   photoshopdva   8.0.0  

   boost_system.dll   photoshopdva   8.0.0  

   boost_threads.dll   photoshopdva   8.0.0  

   cg.dll   NVIDIA Cg Runtime   3.0.00007  

   cgGL.dll   NVIDIA Cg Runtime   3.0.00007  

   CIT.dll   Adobe CIT   2.3.7.33275   2.3.7.33275

   CITThreading.dll   Adobe CITThreading   2.3.7.33275   2.3.7.33275

   CoolType.dll   CoolType 2015/09/09-18:52:48   79.567158   79.567158

   dnssd.dll   Bonjour   3,0,0,2  

   dvaaudiodevice.dll   photoshopdva   8.0.0  

   dvacore.dll   photoshopdva   8.0.0  

   dvamarshal.dll   photoshopdva   8.0.0  

   dvamediatypes.dll   photoshopdva   8.0.0  

   dvametadata.dll   photoshopdva   8.0.0  

   dvametadataapi.dll   photoshopdva   8.0.0  

   dvametadataui.dll   photoshopdva   8.0.0  

   dvaplayer.dll   photoshopdva   8.0.0  

   dvatransport.dll   photoshopdva   8.0.0  

   dvaui.dll   photoshopdva   8.0.0  

   dvaunittesting.dll   photoshopdva   8.0.0  

   dynamiclink.dll   photoshopdva   8.0.0  

   ExtendScript.dll   ExtendScript 2015/04/17-16:55:22   80.1017022   80.1017022

   icucnv40.dll   International Components for Unicode 2014/10/31-16:52:45    Build gtlib_6.0.21339  

   icudt40.dll   International Components for Unicode 2014/10/31-16:52:45    Build gtlib_6.0.21339  

   icuuc40.dll   International Components for Unicode 2014/10/31-16:52:45    Build gtlib_6.0.21339  

   igestep30.dll   IGES Reader   9.3.0.113  

   imslib.dll   IMSLib DLL   9.0.1.14  

   JP2KLib.dll   JP2KLib 2015/08/14-01:13:58   79.258941   79.258941

   libifcoremd.dll   Intel(r) Visual Fortran Compiler   10.0 (Update A)  

   libiomp5md.dll   Intel(R) OpenMP* Runtime Library   5.0  

   libmmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  

   LogSession.dll   LogSession   7.3.1.70  

   manta.dll   Manta   1.   1.

   mediacoreif.dll   photoshopdva   8.0.0  

   MPS.dll   MPS 2015/08/14-01:13:58   79.566687   79.566687

   msvcp120.dll   Microsoft® Visual Studio® 2013   12.00.21005.1  

   msvcr120.dll   Microsoft® Visual Studio® 2013   12.00.21005.1  

   ONCore9.dll   ONCore   7.0.0.0  

   ONCoreFoundation9.dll   ONCoreFoundation7   7, 0, 0, 0  

   ONDocument9.dll   ONDocument   7.0.0.0  

   ONProxySupport9.dll   ONProxySupport   1.0.0.0  

   pdfsettings.dll   Adobe PDFSettings   1.04  

   Photoshop.dll   Adobe Photoshop CC 2015   16.1.2  

   Plugin.dll   Adobe Photoshop CC 2015   16.1.2  

   PlugPlugExternalObject.dll   Adobe(R) CEP PlugPlugExternalObject Standard Dll (64 bit)   6.1.0  

   PlugPlugOwl.dll   Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit)   6.1.0.164  

   PSArt.dll   Adobe Photoshop CC 2015   16.1.2  

   PSViews.dll   Adobe Photoshop CC 2015   16.1.2  

   SCCore.dll   ScCore 2015/04/17-16:55:22   80.1017022   80.1017022

   SVGRE.dll   SVGRE   79.566690   79.566690

   svml_dispmd.dll   Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler   12.0  

   tbb.dll   Intel(R) Threading Building Blocks for Windows   4, 3, 2015, 0408  

   tbbmalloc.dll   Intel(R) Threading Building Blocks for Windows   4, 3, 2015, 0408  

   TfFontMgr.dll   FontMgr   9.3.0.113  

   TfKernel.dll   Kernel   9.3.0.113  

   TFKGEOM.dll   Kernel Geom   9.3.0.113  

   TFUGEOM.dll   Adobe, UGeom©   9.3.0.113  

   updaternotifications.dll   Adobe Updater Notifications Library   9.0.0.15 (BuildVersion: 1.0; BuildDate: BUILDDATETIME)   9.0.0.15

   VulcanControl.dll   Vulcan Application Control Library   5.2.0.35  

   VulcanMessage5.dll   Vulcan Message Library   5.2.0.35  

   WRServices.dll   WRServices Fri Jul 31 2015 07:50:10   Build 0.21834   0.21834

   wu3d.dll   U3D Writer   9.3.0.113  

 

 

 

 

Required plug-ins:

 

 

   3D Studio 16.1.2 (2015.1.2 x001 x003)

   Accented Edges 16.1.2

   Adaptive Wide Angle 16.1.2

   Angled Strokes 16.1.2

   Average 16.1.2 (2015.1.2 x001 x003)

   Bas Relief 16.1.2

   BMP 16.1.2

   Camera Raw 9.5.1

   Camera Raw Filter 9.5.1

   Chalk & Charcoal 16.1.2

   Charcoal 16.1.2

   Chrome 16.1.2

   Cineon 16.1.2 (2015.1.2 x001 x003)

   Clouds 16.1.2 (2015.1.2 x001 x003)

   Collada 16.1.2 (2015.1.2 x001 x003)

   Color Halftone 16.1.2

   Colored Pencil 16.1.2

   CompuServe GIF 16.1.2

   Conté Crayon 16.1.2

   Craquelure 16.1.2

   Crop and Straighten Photos 16.1.2 (2015.1.2 x001 x003)

   Crop and Straighten Photos Filter 16.1.2

   Crosshatch 16.1.2

   Crystallize 16.1.2

   Cutout 16.1.2

   Dark Strokes 16.1.2

   De-Interlace 16.1.2

   Dicom 16.1.2

   Difference Clouds 16.1.2 (2015.1.2 x001 x003)

   Diffuse Glow 16.1.2

   Displace 16.1.2

   Dry Brush 16.1.2

   Eazel Acquire 16.1.2 (2015.1.2 x001 x003)

   Entropy 16.1.2 (2015.1.2 x001 x003)

   Export Color Lookup Tables NO VERSION

   Extrude 16.1.2

   FastCore Routines 16.1.2 (2015.1.2 x001 x003)

   Fibers 16.1.2

   Film Grain 16.1.2

   Filter Gallery 16.1.2

   Flash 3D 16.1.2 (2015.1.2 x001 x003)

   Fresco 16.1.2

   Glass 16.1.2

   Glowing Edges 16.1.2

   Google Earth 4 16.1.2 (2015.1.2 x001 x003)

   Grain 16.1.2

   Graphic Pen 16.1.2

   Halftone Pattern 16.1.2

   HDRMergeUI 16.1.2

   HSB/HSL 16.1.2

   IFF Format 16.1.2

   IGES 16.1.2 (2015.1.2 x001 x003)

   Ink Outlines 16.1.2

   JPEG 2000 16.1.2

   Kurtosis 16.1.2 (2015.1.2 x001 x003)

   Lens Blur 16.1.2

   Lens Correction 16.1.2

   Lens Flare 16.1.2

   Liquify 16.1.2

   Matlab Operation 16.1.2 (2015.1.2 x001 x003)

   Maximum 16.1.2 (2015.1.2 x001 x003)

   Mean 16.1.2 (2015.1.2 x001 x003)

   Measurement Core 16.1.2 (2015.1.2 x001 x003)

   Median 16.1.2 (2015.1.2 x001 x003)

   Mezzotint 16.1.2

   Minimum 16.1.2 (2015.1.2 x001 x003)

   MMXCore Routines 16.1.2 (2015.1.2 x001 x003)

   Mosaic Tiles 16.1.2

   Multiprocessor Support 16.1.2 (2015.1.2 x001 x003)

   Neon Glow 16.1.2

   Note Paper 16.1.2

   NTSC Colors 16.1.2 (2015.1.2 x001 x003)

   Ocean Ripple 16.1.2

   OpenEXR 16.1.2

   Paint Daubs 16.1.2

   Palette Knife 16.1.2

   Patchwork 16.1.2

   Paths to Illustrator 16.1.2

   PCX 16.1.2 (2015.1.2 x001 x003)

   Photocopy 16.1.2

   Photoshop 3D Engine 16.1.2 (2015.1.2 x001 x003)

   Photoshop Touch 14.0

   Picture Package Filter 16.1.2 (2015.1.2 x001 x003)

   Pinch 16.1.2

   Pixar 16.1.2 (2015.1.2 x001 x003)

   Plaster 16.1.2

   Plastic Wrap 16.1.2

   PLY 16.1.2 (2015.1.2 x001 x003)

   PNG 16.1.2

   Pointillize 16.1.2

   Polar Coordinates 16.1.2

   Portable Bit Map 16.1.2 (2015.1.2 x001 x003)

   Poster Edges 16.1.2

   PRC 16.1.2 (2015.1.2 x001 x003)

   Radial Blur 16.1.2

   Radiance 16.1.2 (2015.1.2 x001 x003)

   Range 16.1.2 (2015.1.2 x001 x003)

   Render Color Lookup Grid NO VERSION

   Reticulation 16.1.2

   Ripple 16.1.2

   Rough Pastels 16.1.2

   Save for Web 16.1.2

   ScriptingSupport 16.1.2

   Shake Reduction 16.1.2

   Shear 16.1.2

   Skewness 16.1.2 (2015.1.2 x001 x003)

   Smart Blur 16.1.2

   Smudge Stick 16.1.2

   Solarize 16.1.2 (2015.1.2 x001 x003)

   Spaces 16.1.2

   Spatter 16.1.2

   Spherize 16.1.2

   Sponge 16.1.2

   Sprayed Strokes 16.1.2

   Stained Glass 16.1.2

   Stamp 16.1.2

   Standard Deviation 16.1.2 (2015.1.2 x001 x003)

   STL 16.1.2 (2015.1.2 x001 x003)

   Sumi-e 16.1.2

   Summation 16.1.2 (2015.1.2 x001 x003)

   Targa 16.1.2

   Texturizer 16.1.2

   Tiles 16.1.2

   Torn Edges 16.1.2

   Twirl 16.1.2

   U3D 16.1.2 (2015.1.2 x001 x003)

   Underpainting 16.1.2

   Vanishing Point 16.1.2

   Variance 16.1.2 (2015.1.2 x001 x003)

   Virtual Reality Modeling Language | VRML 16.1.2 (2015.1.2 x001 x003)

   Water Paper 16.1.2

   Watercolor 16.1.2

   Wave 16.1.2

   Wavefront|OBJ 16.1.2 (2015.1.2 x001 x003)

   WIA Support 16.1.2 (2015.1.2 x001 x003)

   Wind 16.1.2

   Wireless Bitmap 16.1.2 (2015.1.2 x001 x003)

   ZigZag 16.1.2

 

 

Optional and third party plug-ins:

 

 

   Analog Efex Pro 2 2.0.12.12

   BackgroundFilter 2.2.21.12

   Color Efex Pro 4 4.3.24.12

   Dfine 2 2.2.21.12

   FineStructuresFilter 2.2.21.12

   HDR Efex Pro 2 2.2.24.12

   Hidden NO VERSION

   HotPixelsFilter 2.2.21.12

   Merge to HDR Efex Pro 2 2.2.24.12

   Nik Collection Selective Tool 2.1.28

   Perfect Effects 9 9.5.0

   Perfect Effects 9 Standalone Filter 9.5.0

   Perfect Effects 9 Standalone Smart Filter 9.5.0

   Perfectly Clear V2 2.0.1.14

   ShadowsFilter 2.2.21.12

   Sharpener Pro 3: (1) RAW Presharpener 3.1.21.12

   Sharpener Pro 3: (2) Output Sharpener 3.1.21.12

   Silver Efex Pro 2 2.2.24.12

   SkinFilter 2.2.21.12

   SkyFilter 2.2.21.12

   StrongNoiseFilter 2.2.21.12

   Topaz Adjust 5 10.0

   Topaz Clarity 10.0

   Topaz Clean 3 10.0

   Topaz DeNoise 5 10.0

   Topaz Detail 3 10.0

   Topaz ReMask 4 10.0

   Topaz Simplify 4 10.0

   Viveza 2 2.1.21.12

 

 

Plug-ins that failed to load: NONE

 

 

Extensions:

 

 

   Recent Files  1.2.0

      C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\CCX_START_EXTENSION_1_2_0_903\index.html

   Libraries  2.3.1048

      C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\CC_LIBRARIES_PANEL_EXTENSION_2_3_1048\index.html

   Start  1.2.0

      C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\CCX_START_EXTENSION_1_2_0_903\index.html

   onOne  1.0.0

      C:\Program Files (x86)\Common Files\Adobe\CEP\extensions\onOne\index.html

   Adobe Color Themes  6.1.0

      C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\CEP\extensions\com.adobe.KulerPanel.html\index.html

   Export As  2.4.0

      C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html

   Device Preview  1.1.3

      C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\CEP\extensions\com.adobe.preview\PSPanel\panel.html

   Share on Behance  3.0.0

      C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\CEP\extensions\com.adobe.behance.shareonbehance.html\index.html

   com.adobe.preview.loader  1.1.3

      C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\CEP\extensions\com.adobe.preview\PSLoader\loader.html

   Export As  2.4.0

      C:\Program Files\Adobe\Adobe Photoshop CC 2015\Required\CEP\extensions\com.adobe.webpa.crema\PSPanel\dialog.html

 

 

Installed TWAIN devices: NONE

debugging Photoshop CS6 Plugin

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Please tell me how to debug Photoshop CS6 plug-in.

Development environment is Visual studio 2012.


Background save instability in PS CC 2018 and 2019 for Windows

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Hello,

We are developing the next version of our file format plugin and an associated CEP extension for Photoshop. When the user hits "OK" on the Save As dialog with our format selected, we want a UI to pop up similar to how a UI pops up for JPEGs. We also want the UI to look like and respond to the theming of Photoshop, thus the usage of CEP. To implement this we are loading our CEP extension via PlugPlug in the OptionsStart call. Then, on the WriteStart, which is on a background thread, we block until we receive an event from the CEP UI indicating that the user either hit OK or Cancel, or closed the dialog. If the user cancels, we return *result = userCanceledErr from WriteStart.

 

The problem is that we are experiencing "Could not save file ... because of a program error" errors as well as crashes (access violation, invalid handle, etc, always in Photoshop code) maybe 1 out of 5 saves. After paring down our code until it was a noop (the only thing we were doing was setting *result = userCanceledErr in WriteStart) we still experienced crashes. Sometimes the crashes would occur before WriteStart was even called.

 

I then took the SimpleFormat example and stripped it down to the same noop and it was stable. Then, I set SupportsBackgroundSave in the PIPL, and blew away my Preferences. With SupportsBackgroundSave enabled, the SimpleFormat example also crashes.

 

I am compiling with Visual Studio 2015 14.0.25420.1 Update 3 and have also tried Visual Studio 2017 15.6.2. We are targetting 64 bit. The compiler version doesn't seem to make a difference. We are also developing for Mac but have only seen this instability on Windows.

 

We are also now aware that unfortunately background save is not a guarantee as the user can disable it in preferences. We are assuming most people aren't going to touch this setting, and in that case we plan on informing them they must enable background saving to save to our file format. As far as we can tell, there would be no way to integrate our workflow using CEP without having the background save thread.

 

The documentation says "Formats that rely on Globals, Mac resource manager, or show UI after the formatSelectorWriteStart entry should not allow background save." We have an example of a noop that crashes Photoshop. Is there anything special we need to do to support background save, or is this a bug in Photoshop? CC 2017 does not exhibit this behavior, nor does the Mac version of Photoshop.

 

Example output:

trace:PluginMain selector is 5

trace:PluginMain selector is 6

trace:PluginMain selector is 8

trace:PluginMain selector is 9

trace:PluginMain selector is 10

trace:PluginMain selector is 12

Unhandled exception at 0x00007ff96a334d7b in Photoshop.exe: 0xC0000374: A heap has been corrupted.

I'm the author of libpsd, and I'm looking for Photoshop CS3 specs.

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Libpsd is the Photoshop file format decode library in C language with full source code. My name is Patrick. I spent half a year to implement libpsd. I finished most of the features under Photoshop CS specs. So, I'm looking for the up-to-date specs. Who can give it to me? My email is libpsd@graphest.com. Thanks.

Saving a TGA from an Export plug-in

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I am new to Photoshop plug-in development and I'm still finding my way around the API.  I am writing an Export plugin, I would like to first save the current image as a TGA file, if possible I would like to let everything run just as if the user selected File->Save and selected Targa.  Then before the plug-in completes, I want to do additional processing on that TGA file to generate other data.  I have been able to save a bitmap using windows GDI+, but I'm hoping there is some API code that I can make use of directly.

 

Thanks!

JXR Plubin for Photoshop CC

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JXR plugin is not working in adobe photoshop creative cloud

Photoshop SDK Hello World in 2016

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Hello!

 

I'm in the process of figuring out the basics of creating Photoshop plugins using the SDK. Seems like most of the info and tutorials are somewhat dated and not so approachable. I have been able to build the Listener and Getter examples from the SDK using VS2015 and had Listener spitting out correct-seeming output. Now I would like to set up a Hello World project so that I understand the bare essentials required for a PS SDK Automation plugin. For my personal use I'm only interested in the Win version, but it seems easy enough to set things up so that Mac can be added later. I'm mostly a scripting guy with a tiny bit of C++ experience and I do not often set up Visual Studio projects. Here's what I've gathered so far:

 

Dir structure:

HelloWorldPlugin

HelloWorldPlugin\common

HelloWorldPlugin\win

(HelloWorldPlugin\mac)

 

Common files:

* PiPL (Plug-in Property List) describing what kind of plugin this is (e.g. HelloWorldPlugin\common\HelloWorldPluginPiPL.r). I stitched up a version that seems like it could work in todays world with 64-bit machines taken into account. It is a combo of code from Automation Tutorial.pdf from the SDK and some forum post somewhere. Here: HelloWorldPluginPiPL.r - Pastebin.com

* A source file with an entry point (duh :P). I'm working in C++ so this could be a function called PluginMain inside HelloWorldPlugin\common\HelloWorldPlugin.cpp. The function name is defined in the PiPL.

 

Windows/Visual Studio setup:

* Photoshop SDK includes in the VS Include Directories (e.g. $(PhotoshopSDK)\photoshopapi\photoshop;$(PhotoshopSDK)\samplecode\common\includes  [TODO: add rest of paths])

* Build PiPL info into the plugin (using Cnvtpipl.exe on Win), specifics unclear

* Output a DLL with .8li extension (VS Project Properties > Configuration Properties > General > Target Extension)

 

...aaaaand I think that's all I have for now. It's still unclear for me what are the bare essential contents of the main source file and PluginMain. If the only function of the plugin is to trigger an alert saying 'Hello World!', which \samplecode\common\includes\PI[SomethingSomething].h header files do I need to include if any? Which function do I use to actually trigger the alert!? On the Windows side, which resource files (e.g. resource.h, HelloWorldPlugin.rc) are absolutely essential and how to generate them? Have I missed something completely?

 

I'll keep on scanning the docs and the web for answers to my questions, but I wanted to write all this down just to clarify my thinking a bit and possibly attract tips from someone more knowledgeable.

Is there a way to run a jsx file from within a plugin?

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Is there a way to run a jsx file from within a plugin?

 

 

I want to run the jsx file directly rather than running the script string.

 

 

Also, during execution of the jsx file, the plugin will wait and be able to receive the results.

Need a web based adobe software for Meme Maker/Generator

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I know there are some php scripts working fine with web for meme generator. As we know memes are trending and it's a part of photo editing, So I want to embed meme generator on my blog Happy Birthday Meme but facing issue with my script. Hope adobe will release a meme generator soon for us. Thank You


DDS plug-in for Photoshop 7

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i am running an older version of adobe photoshop.  i have adobe photoshop 7.0.  i need a dds plug-in and i can't find the one i need.  i was hoping someone could send me a link to the right page.  i would so appreciate it.

 

[Title edited for question clarity and future forum search... Mod]

Photoshop plugin development

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Hi all,

Thanks for reading my post.

I am going to develop a new photoshop plugin but I am new in this area but I have rich experience of C++ development so I think, I can do.

But I need some help since I stand at starting point.

Capture.PNG

I am going to build above plugin. I just downloaded photoshop plugin sdk. Is it enough to develop such plugin?

And I also heard that Filter Meister is good for plugin development. which is the correct way to build above plugin?

The GUI should be same with the photo.

Will be very happy if someone help me.

 

oh forgot it, Happy new year!!!

Photoshop CS2 localized for BIDI Languages (Middle East)

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I am hoping I can get a few questions answered.

I need to purchase the CS2 version of Photoshop with Arabic (Saudi Arabia), Hebrew (Israel) and Urdu (Islamic Republic of Pakistan language packs.

I have tried US Adobe Sales support and have not been able to get any answers.

I am currently using the US English version of Adobe Photoshop CS2 and I need to purchase Adobe Photoshop CS2 ME (Middle East). But I do not want to assume that it includes Hebrew. Does anyone know what languages the ME version contains?

Also, I have tried to contact adobe@grapheast.com - www.grapheastme.com and am still waiting for an answer. Does anyone know of a local vendor?

THANKS!!

How To Emulate "Screen" Mixing in OpenGL?

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I'm implementing a new version of my plugins using OpenGL for proxy display, and I've run up against a roadblock I'm having some trouble getting around...

 

My plugins add lighting effects, and I've coded them use "Screen" mixing in the final rendering.  This is much like what happens in Photoshop proper using "Screen" layer mixing mode.

 

The key here is that light is only added, so a partially transparent effect over the top of the image only LIGHTENS the image, but no matter how bright the image or the effect, the result only approaches 1.0 (max white) and does not exceed it.

 

Basically the math for the desired "Screen" mixing is the following (where Alpha is Opacity of the effect being added):

 

ResultColor =  ( (1 - Alpha ) * ExistingColor )  +  ( Alpha * (1 - (1 - NewColor) * (1 - ExistingColor)) )

 

Visually, this is the desired effect:

DesiredEffect.jpg

.

My problem is, OpenGL doesn't seem to offer enough programmability in the mixing stage to allow me to emulate "Screen" mixing.  The closest I seem to be able to get in OpenGL is one of these two functions:

 

This (similar to blend mode "Normal" in Photoshop), which shows dimming:

 

ResultColor =  ( (1 - Alpha ) * ExistingColor )  +  ( Alpha * NewColor )

 

DimmingEffect.jpg

 

or the following (similar to blend mode "Add" in Photoshop), which shows white-out:

 

ResultColor =  ExistingColor  +  ( Alpha * NewColor )

 

WhiteOutEffect.jpg

 

Unfortunately, as you can see (if you look closely) the former dims the brightest part of the highlight if a color dimmer than the existing color is applied, and the latter, while only lightening the image, can generate a result as high as 2.0 (where white is 1.0).  The visual result of this is white-out.

 

Do you know of any way to reprogram the alpha blending stage to accomplish the more complex desired "Screen" blending algorithm?

 

-Noel

getCustomOptions, putCustomOptions

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I have a Photoshop CS5 panel that I want to have the functionality to save/load preset values.

 

I used a Local Shared Object in Photoshop CS4. Worked fine. WOuld not work with Photoshop CS5. Compiles but does not work. So, I rewrote the code to use getCustomOptions and putCustomOptions. Again, compiles without a warning or error, but the code does nothing.

 

It acts like the functions are unimplemented code stubs.

 

Does anyone have a suggestion for saving/loading runtime values with Photoshop CS5.

 

I'm using Flex4 Standard. Code samples follow.

 

Thanks,

 

Mitch

 

 

 

/** Handle Photoshop Registry **/

 

 

 

privatefunction getSharedObject():void{

 

try {

 

// Fetch settings from Photoshop Registry

 

 

var defaultsExist:Boolean = true;

 

var desc:ActionDescriptor = Photoshop.app.getCustomOptions("TLRCapturePro.PanelVersion");

 

 

// If DefaultsExist was reset to false, load PanelVersion;

 

if (defaultsExist == false) {

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.PanelVersion")

}

 

 

// If settings are from older verison, create and save them;

 

if (desc.getString(0) != panelVersion){

resetDefaults();

flushSharedObject();

}

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.PresetDefault");

PresetSetting = desc.getInteger(0);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.USMDefaults");

USMAmountSetting = desc.getInteger(0);

USMRadiusSetting = desc.getInteger(1);

USMThresholdSetting = desc.getInteger(2);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.LayerBlendDefault");

LayerBlendSetting = desc.getInteger(0);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.LayerOpacityDefault");

LayerOpacitySetting = desc.getInteger(0);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.MaskWidthDefault");

MaskWidthSetting = desc.getInteger(0);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.BlendIfDefaults");

SharpeningBlendIf1Setting = desc.getInteger(0);

SharpeningBlendIf2Setting = desc.getInteger(1);

SharpeningBlendIf3Setting = desc.getInteger(2);

SharpeningBlendIf4Setting = desc.getInteger(3);

UnderlyingBlendIf1Setting = desc.getInteger(4);

UnderlyingBlendIf2Setting = desc.getInteger(5);

UnderlyingBlendIf3Setting = desc.getInteger(6);

UnderlyingBlendIf4Setting = desc.getInteger(7);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.UseEnhancedMasksDefault");

UseEnhancedMasksSetting = desc.getBoolean(0);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.RetainAlphaChannelsDefault");

RetainAlphaChannelsSetting = desc.getBoolean(0);

 

desc = Photoshop.app.getCustomOptions(

"TLRCapturePro.PresetList");

PresetList =

new XMLList(desc.getString(0));

PresetLabelList =

new XMLList(PresetList.preset.attribute("label"));

}

 

catch(error:Error) {

resetDefaults();

flushSharedObject();

defaultsExist =

false;

}

}

 

 

privatefunction flushSharedObject():void{

 

try {

 

 

var desc:ActionDescriptor = new ActionDescriptor;

 

desc.putString(0,panelVersion);

Photoshop.app.putCustomOptions(

"TLRCapturePro.PanelVersion",desc,true);

 

desc =

new ActionDescriptor;

desc.putInteger(0,USMAmountSetting);

desc.putInteger(1,USMRadiusSetting);

desc.putInteger(2,USMThresholdSetting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.USMDefaults",desc,true);

 

desc =

new ActionDescriptor;

desc.putInteger(0,LayerBlendSetting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.LayerBlendDefault",desc,true);

 

desc =

new ActionDescriptor;

desc.putInteger(0,LayerOpacitySetting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.LayerOpacityDefault",desc,true);

 

desc =

new ActionDescriptor;

desc.putInteger(0,MaskWidthSetting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.MaskWidthDefault",desc,true);

 

desc =

new ActionDescriptor;

desc.putInteger(0,SharpeningBlendIf1Setting);

desc.putInteger(1,SharpeningBlendIf2Setting);

desc.putInteger(2,SharpeningBlendIf3Setting);

desc.putInteger(3,SharpeningBlendIf4Setting);

desc.putInteger(4,UnderlyingBlendIf1Setting);

desc.putInteger(5,UnderlyingBlendIf2Setting);

desc.putInteger(6,UnderlyingBlendIf3Setting);

desc.putInteger(7,UnderlyingBlendIf4Setting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.BlendIfDefaults",desc,true);

 

desc =

new ActionDescriptor;

desc.putBoolean(0,UseEnhancedMasksSetting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.UseEnhancedMasksDefault",desc,true);

 

desc =

new ActionDescriptor;

desc.putBoolean(0,RetainAlphaChannelsSetting);

Photoshop.app.putCustomOptions(

"TLRCapturePro.RetainAlphaChannelsDefault",desc,true);

 

desc =

new ActionDescriptor;

desc.putString(0,PresetList.toXMLString());

Photoshop.app.putCustomOptions(

"TLRCapturePro.PresetList",desc,true);

}

 

catch(error:Error) {

Alert.show(

"Error in flushSharedObject(): " + error.message, "Error!", Alert.OK, Sprite(mx.core.Application.application));

}

}

 

 

privatefunction resetDefaults():void{

 

try {

 

PresetList =

new XMLList(

 

<presets>

<preset label="(None)" settings="300,0.8,0,1,65,1,30,50,100,195,25,50,80,200" canDelete="false" canEdit="false" />

<preset label="HRDC: Wide Edges" settings="275,1,0,1,65,0,30,50,100,195,25,50,80,200" canDelete="false" canEdit="false" />

<preset label="HRDC: Medium Edges" settings="300,0.8,0,1,65,1,30,50,100,195,25,50,80,200" canDelete="false" canEdit="false" />

<preset label="HRDC: Narrow Edges" settings="300,0.6,0,1,65,2,30,50,100,195,25,50,80,200" canDelete="false" canEdit="false" />

<preset label="HRDC: Extra Narrow Edges" settings="325,0.5,0,1,65,3,30,50,100,195,25,50,80,200" canDelete="false" canEdit="false" />

<preset label="MRDC: Wide Edges" settings="150,1,0,1,65,0,10,40,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="MRDC: Medium Edges" settings="150,0.7,0,1,65,1,10,40,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="MRDC: Narrow Edges" settings="150,0.6,0,1,65,2,10,40,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="MRDC: Extra Narrow Edges" settings="175,0.5,0,1,65,3,10,40,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="LRDC: Wide Edges" settings="65,2.5,0,1,65,0,0,0,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="LRDC: Medium Edges" settings="65,2.5,0,1,65,1,0,0,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="LRDC: Narrow Edges" settings="60,2.5,0,1,65,2,0,0,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="LRDC: Extra Narrow Edges" settings="60,2.5,0,1,65,3,0,0,140,250,10,40,140,250" canDelete="false" canEdit="false" />

<preset label="SFS: Wide Edges" settings="300,0.8,0,1,65,0,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="SFS: Medium Edges" settings="325,1,0,1,65,1,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="SFS: Narrow Edges" settings="350,1,0,1,65,2,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="SFS: Extra Narrow Edges" settings="400,1,0,1,65,3,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="LFS: Wide Edges" settings="375,1.7,0,1,65,0,0,180,0,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="LFS: Medium Edges" settings="375,1.2,0,1,65,1,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="LFS: Narrow Edges" settings="400,1.3,0,1,65,2,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

<preset label="LFS: Extra Narrow Edges" settings="400,1.2,0,1,65,3,0,0,180,250,10,30,180,250" canDelete="false" canEdit="false" />

</presets>

 

);

PresetLabelList = XMLList(PresetList.preset.attribute(

 

"label"));

PresetSetting = 0;

USMAmountSetting = 300;

USMRadiusSetting = 0.8;

USMThresholdSetting = 0;

LayerBlendSetting = 1;

LayerOpacitySetting = 65;

MaskWidthSetting = 1;

SharpeningBlendIf1Setting = 16;

SharpeningBlendIf2Setting = 24;

SharpeningBlendIf3Setting = 208;

SharpeningBlendIf4Setting = 224;

UnderlyingBlendIf1Setting = 24;

UnderlyingBlendIf2Setting = 32;

UnderlyingBlendIf3Setting = 176;

UnderlyingBlendIf4Setting = 208;

UseEnhancedMasksSetting =

false;

RetainAlphaChannelsSetting =

false

}

 

catch(error:Error) {

Alert.show(

"Error in resetDefaults(): " + error.message, "Error!", Alert.OK, Sprite(mx.core.Application.application));

}

}

 

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