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how to handle padding & byte-ordeing issue when editing resource file (PiPL) in windows?

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Hello everyone,

I just started photoshop sdk programming. I noticed that the Resource Guide provided by Adobe recommends developing dialogs using Mac Rez Language and converting it into window resource file using CNVTPIPL.EXE. If using a windows resource editor, padding and byte-ordring issue have to be handled by programmer himself. Since I am not quite sure what is the architectural differences between a PC and a Mac, can anybody explain to me how exactly padding and byte-ording issues are handled under windows resource editor? It would be good if there is any real example.

Thanks for any help!


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