Quantcast
Channel: Adobe Community : Popular Discussions - Photoshop Plugin and Companion App SDK
Viewing all articles
Browse latest Browse all 54282

Unicode name from layer

$
0
0

Right now I am using the following method to get the name of my currently active layer

 

SPErr GetLayerName(char* name, int length)

{

          SPErr error = 0;

 

 

          error = PIUGetInfo(classLayer, keyName, name, &length);

          if (error) goto onError;

 

 

onError:

     return error;

}//GetLayerName

 

Then I can use

 

const int MAX_NAME = 256;

char** names = new char*[layerCount];

for (int i = 0; i < layerCount; ++i)

{

     MakeLayerActive(i);

     names[i] = new char[MAX_NAME];

     GetLayerName(names[i], MAX_NAME);

}

 

What I need to do is get a unicode string...as of right now I am developing

the plugin on Windows, for the time being portability is not a concern (it will

be, but I just want to get it funcitoning first) so I don't mind using wchar_t.

 

I've tried looking for some kind of key i.e. keyUnicodeName, but can't find

anything useful down that road.

 

I saw another user of this forum using the following...

 

auto &layerInfo = globals->exportParamBlock->documentInfo->layersDescriptor;

for (int i = 0; i < layerN; ++i)

{

     std::u16string utfStr = layerInfo->unicodeName;

     layerInfo = layerInfo->next;

}

 

but it seems that his was an export plugin, while mine is an automation...

 

 

Any suggestions would be greatly appreciated

 

Thanks


Viewing all articles
Browse latest Browse all 54282

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>