3DSimpleModeler says its supposed to add a red light, which it does, but it also does some weird stuff which seems to be the fault of Photoshop itself.
Scenerio
- new document
- new 3d cone, note the ground plane is xz axis
- Filter -> 3D -> 3DSimpleModeler
- Red Light is added
- a new ground plane seems to be added, but its along the wrong axis. New ground plane is along the xy axis.
- the old ground plane is partially drawn and seems somewhat corrupted.
While stepping throught the code 3DSimpleModeler makes a copy of the current scene in which "ground plane" is in the mesh list. That does not seem right. It then addes a red light and then puts the new scene into the descriptor.
I can workaround(ugly hack) the one problem by removing anything named "ground plane" from the mesh list, but I can't convince the new ground plane that photoshop is automatically creating to be on the xz axis.