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Sample 3DSimpleModeler or all Modeler plugins broken?

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3DSimpleModeler says its supposed to add a red light, which it does, but it also does some weird stuff which seems to be the fault of Photoshop itself.

 

Scenerio

- new document

- new 3d cone, note the ground plane is xz axis

- Filter -> 3D -> 3DSimpleModeler

- Red Light is added

 

- a new ground plane seems to be added, but its along the wrong axis.  New ground plane is along the xy axis.

- the old ground plane is partially drawn and seems somewhat corrupted.

 

While stepping throught the code 3DSimpleModeler makes a copy of the current scene in which "ground plane" is in the mesh list.  That does not seem right.  It then addes a red light and then puts the new scene into the descriptor. 

 

I can workaround(ugly hack) the one problem by removing anything named "ground plane" from the mesh list, but I can't convince the new ground plane that photoshop is automatically creating to be on the xz axis.


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