Hi all,
I'm looking for some prescriptive guidance pertaining to building Cocoa plug-ins for PS CS5 using the latest xcode. In building various samples, I'm finding numerous issues. I did get the dissolve filter to build agains OS X 10.6, but no dice against 10.7. I'm further running into various random issues that have been documented elsewhere, such as Adobe Unit Types errors.
All that to say, what's the latest xcode and OS version that we can reasonably expect to target with the CS5 SDK (and samples)?
Bonus points...are there backward compatibility issues if we build against the CS5 SDK and want to target CS3 and CS4 with our plugins?
Thanks!
Jack